Life |
The amount of damage you can take before dying |
|
Yes |
Damage |
The amount of damage you deal per hit, before factoring in enemy defense or bonuses |
|
Yes |
Defense |
Reduces incoming damage, relative to enemy damage. |
When your defense equals enemy damage, you reduce by 1/2. When defense is 2x damage, you reduce incoming by 2/3%. At 3x, reduce by 3/4, etc |
Yes |
Dexterity |
Determines accuracy, evasion, crit chance & crit damage |
Each point of dexterity increases accuracy by 1 and evasion by 0.5. |
Yes |
Luck |
Increases drop rate and gold drop, logarithmically. |
Every 2 orders of magnitude increases gold and drop rates by +50%. |
Yes |
Accuracy |
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|
Yes |
Accuracy |
Likelihood to hit, based on enemy level. |
Hit rate is 90% when acc = enemy level (+ 100) |
Yes |
Evasion |
Likelihood to dodge, based on enemy level. |
Dodge rate is 10% when eva = enemy level (+100). Max dodge rate is 80%. |
Yes |
Crit |
A chance to critically hit for your crit damage. |
Initially 10% chance. Dex increases crit chance logarithmically at 5% per x10 (1k dex = +10%, 100k dex = +20%, etc) |
Yes |
Crit Damage |
The amount of damage dealt on critical hit. |
Dex increases crit damage logarithmically at 10% per x10. (1k dex = +20%, 100k dex = +30%, etc) |
Yes |
Dmg@ element |
Increases the total damage dealt by a certain percent. |
|
Yes |
Res@ |
Increases resistance against a damage type. |
100 res = 50% reduction. 200res = 66% reduction, etc |
Yes |
Double Hit |
A chance to hit twice per attack |
|
Yes |
Quadruple Hit |
A chance to hit four times per attack |
If a quadruple hit occurs, Double Hit cannot also activate |
Yes |
Double Attack |
A chance to attack twice per turn |
|
Yes |
Double Turn |
A chance to take another turn before your opponent goes again |
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Yes |
% for x10 Dmg (Harm Touch) |
A chance for a hit to deal 10x damage instead of the normal amount. |
Cannot crit. |
No |
Life Regen |
Heals a percentage of your max life each turn. |
|
Yes |
Lifesteal |
Heals you for a percentage of all damage dealt with hits. |
|
No |
Survive Deaths |
Survive a number of otherwise fatal attacks per battle with 1 life instead of losing. |
|
No |
Reflect Damage (Thorns) |
Reflects a percentage of the enemy's attack damage back to them |
Reflects damage amount before defense or resistance is applied. Thorns damage ignores enemy defense. Does not trigger if you evade. |
Yes |
Bonus stats/points per level |
Every time you gain a level, gain extra stat points or stats |
The effect is permanent within the game, even after removing item. Item must be equipped when level is gained. |
No |
Move Speed |
Increases movement rate on the world map |
|
No |
Block |
Provides a percent chance to fully block incoming damage. |
|
No |
EXP % |
Provides a bonus to experience gain |
|
Yes |
Gold % |
Provides a bonus to gold gain from defeating enemies |
|
Yes |
Item Drop |
Provides a bonus to the chance to find an item after defeating an enemy |
|
Yes |
EXP or Gold Focus |
Provides bonus EXP or Gold at the end of a battle, but increases the energy cost per battle |
The EXP or Gold bonus is multiplicative with all other bonuses. |
No |
Enemy Bonuses: General |
Provides an 8% chance that an enemy will gain a one-time bonuses upon spawning. Summoning an enemy doubles the chance up to 16%. |
12% of all bonus values will be doubled. |
Yes |
Enemy Bonuses: EXP % |
Provides a multiplicative bonus to EXP gained from an enemy for one battle. |
45% of enemy bonuses will be EXP. +100% (60% chance) or +200% (40% chance). |
Yes |
Enemy Bonus: DropRate % |
Provides a multiplicative bonus to Drop Rate for an enemy for one battle. |
29% of enemy bonuses will be DropRate. +100% (75% chance) or +200% (25% chance). |
Yes |
Enemy Bonus: Gold % |
Provides a multiplicative bonus to Gold gained from an enemy for one battle. |
26% of enemy bonuses will be Gold. +100% (75% chance) or +200% (25% chance). |
Yes |
Underlevel Bonus |
If you defeat an enemy while lower level, you get bonus EXP, multiplicative with all other bonuses. |
3x EXP when you are 3.6x lower level. The bonus falls off linearly until you are 1.2x lower level |
Yes |