## Mechanics

Name | Description | Calculations | Stacks? |
---|---|---|---|

Life | The amount of damage you can take before dying | Yes | |

Damage | The amount of damage you deal per hit, before factoring in enemy defense or bonuses | Yes | |

Defense | Reduces incoming damage, relative to enemy damage. | When your defense equals enemy damage, you reduce by 1/2. When defense is 2x damage, you reduce incoming by 2/3%. At 3x, reduce by 3/4, etc | Yes |

Dexterity | Determines accuracy, evasion, crit chance & crit damage | Each point of dexterity increases accuracy by 1 and evasion by 0.5. | Yes |

Luck | Increases drop rate and gold drop, logarithmically. | Every 2 orders of magnitude increases gold and drop rates by +50%. | Yes |

Accuracy | Yes | ||

Accuracy | Likelihood to hit, based on enemy level. | Hit rate is 90% when acc = enemy level (+ 100) | Yes |

Evasion | Likelihood to dodge, based on enemy level. | Dodge rate is 10% when eva = enemy level (+100). Max dodge rate is 80%. | Yes |

Crit | A chance to critically hit for your crit damage. | Initially 10% chance. Dex increases crit chance logarithmically at 5% per x10 (1k dex = +10%, 100k dex = +20%, etc) | Yes |

Crit Damage | The amount of damage dealt on critical hit. | Dex increases crit damage logarithmically at 10% per x10. (1k dex = +20%, 100k dex = +30%, etc) | Yes |

Dmg@ element | Increases the total damage dealt by a certain percent. | Yes | |

Res@ | Increases resistance against a damage type. | 100 res = 50% reduction. 200res = 66% reduction, etc | Yes |

Double Hit | A chance to hit twice per attack | Yes | |

Quadruple Hit | A chance to hit four times per attack | If a quadruple hit occurs, Double Hit cannot also activate | Yes |

Double Attack | A chance to attack twice per turn | Yes | |

Double Turn | A chance to take another turn before your opponent goes again | Yes | |

% for x10 Dmg (Harm Touch) | A chance for a hit to deal 10x damage instead of the normal amount. | Cannot crit. | No |

Life Regen | Heals a percentage of your max life each turn. | Yes | |

Lifesteal | Heals you for a percentage of all damage dealt with hits. | No | |

Survive Deaths | Survive a number of otherwise fatal attacks per battle with 1 life instead of losing. | No | |

Reflect Damage (Thorns) | Reflects a percentage of the enemy's attack damage back to them | Reflects damage amount before defense or resistance is applied. Thorns damage ignores enemy defense. Does not trigger if you evade. | Yes |

Bonus stats/points per level | Every time you gain a level, gain extra stat points or stats | The effect is permanent within the game, even after removing item. Item must be equipped when level is gained. | No |

Move Speed | Increases movement rate on the world map | No | |

Block | Provides a percent chance to fully block incoming damage. | No | |

EXP % | Provides a bonus to experience gain | Yes | |

Gold % | Provides a bonus to gold gain from defeating enemies | Yes | |

Item Drop | Provides a bonus to the chance to find an item after defeating an enemy | Yes | |

EXP or Gold Focus | Provides bonus EXP or Gold at the end of a battle, but increases the energy cost per battle | The EXP or Gold bonus is multiplicative with all other bonuses. | No |

Enemy Bonuses: General | Provides an 8% chance that an enemy will gain a one-time bonuses upon spawning. Summoning an enemy doubles the chance up to 16%. | 12% of all bonus values will be doubled. | Yes |

Enemy Bonuses: EXP % | Provides a multiplicative bonus to EXP gained from an enemy for one battle. | 45% of enemy bonuses will be EXP. +100% (60% chance) or +200% (40% chance). | Yes |

Enemy Bonus: DropRate % | Provides a multiplicative bonus to Drop Rate for an enemy for one battle. | 29% of enemy bonuses will be DropRate. +100% (75% chance) or +200% (25% chance). | Yes |

Enemy Bonus: Gold % | Provides a multiplicative bonus to Gold gained from an enemy for one battle. | 26% of enemy bonuses will be Gold. +100% (75% chance) or +200% (25% chance). | Yes |

Underlevel Bonus | If you defeat an enemy while lower level, you get bonus EXP, multiplicative with all other bonuses. | 3x EXP when you are 3.6x lower level. The bonus falls off linearly until you are 1.2x lower level | Yes |