Item rarities and drop rates
Tier | Chance | Color | Effects | Dmg | Def | Special |
---|---|---|---|---|---|---|
1 | 25% | White | 0 | |||
2 | 50% | Blue | 1 | |||
3 | 20% | Yellow | 2 | |||
4 | 3.7% | Orange | 3 | |||
5 | 1% | Green | 4 | +30% | +30% | +1 item level |
6 | 0.3% | Black | 5 | +56% | +30% | +3 item level, +15% bonus to magic effects |
7 | 0% | Purple | 6 | +95% | +95% | +5 item level, +25% bonus to magic effect |
Weapon Types
The following is an ordered list of item types, starting with the weakest type and ending with the strongest type. Item level and star rating tend to be more impactful than type overall.
Fast / Slow
- Knife / Sword
- Hatchet / Morning Star
- Tiger Claws / Spear
- Dagger / Mace
- Kukri (fast)
- Scimitar / Halberd
- Katar / Gladius
- Kama / Longsword
- Decapitator (slow)
- Golden Sledge (slow)
- Katana / Lance
- Crystal Shard / Greatsword
- Greataxe (slow)
- Fire Sword / Ice Sword
- Kingsword (fast) Fast weapons all range from 500-799 delay and a Crystal Shard is on average 2.5x stronger than a Dagger. Slow weapons range from 800-3,500 delay and tend to get bigger and slower as you find stronger weapons. An "Ice Sword" is about 2x as strong as a "Sword" (both 1100 delay). A Greataxe has ~2.5x the damage of a Golden Sledge (but is slower).
Armors
- Tunic
- Leather Vest
- Chainmail
- Breastplate
- Splint Mail
- Dark Armor
- Red Robes
-
Battle Robe
("Battle Robe" has about 1.5 the def of a Tunic, with the others in between)
Shields
- Shield
- Heavy Shield
- Protector
- Aegis
- Bulwark
- Aspis
- Round Shield
- Holy Shield
- Ward
A "Ward" has 2x the reduction of a "Shield"